
We’ve all been there. Your team spent weeks on an AR filter that people couldn’t care less about. Or maybe it was a smart mirror that didn’t quite deliver the seamless experience it promised. Despite the initial excitement, many immersive experiences end up being all buildup and no business impact.
In 2025, marketing teams will face tighter budgets and more pressure than ever for real-world results. Meanwhile, consumers are tired of novelty-driven experiences that don’t actually make shopping better, easier, or more rewarding.
So, what do we see as the main “flop-drivers” for immersive experiences?
When immersive experiences solve genuine business and human problems, the results are clear. For example, DFS, a UK sofa retailer, saw a 112% increase in conversion rates when they strategically applied 3D and AR visualizations.
Or take Savage X Fenty’s Fit Xperience, which reduced returns by 80% and quadrupled conversion rates by matching users with digital avatars for the perfect fit and product recommendations.
Or in Germany’s tester-free retail environment, WongDoody generated makeup sales for dm-drogerie markt and L’Oreal with a digital customer service option where AR-powered beauty advisors helped customers confidently select products without physical sampling.
If you want this year’s retail experiences to flourish, not flop, let’s talk about creating immersive solutions that drive real business results and keep customers coming back for more.
You can find us at NRF, or drop a line to Mariel Cunningham to chat about how we can help.
Additional Contributors:
Jennie Moore, VP, Group Creative Director, Seattle Studio
Amanda Wybolt, Strategy Director, Los Angeles Studio